readme.txt for Knight in Minefield v1.0  3/3/96

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       Knight in Minefield version 1.0
     Copyright (c)1996, Namba One Systems
          by Kimiko & Tetuso Namba
            All rights reserved.
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1. Introduction

  This is a game program for the Newton. It's another "Minefield" game
  with a few twists. The object is to reach a goal by crossing a
  minefield, hopping like a Knight in chess game.

  If you like this game, please try our "Little Peking" and "RepTile".
  They also are freeware Newton games.
  

2. Distribution of This Program

  This program is freeware. You are free to give it away to your friends and
  family members. Be sure to pass this readme file along with the program.

  If you upload this program to a BBS or FTP site, please notify us by
  sending email afterwards.


3. Requirements

  This program was tested on the MP-120 with Newton OS 1.3. It should
  work on other models with the same OS. It should work on the OS 2.0 as
  well, although we have not tested yet.

  The program takes up about 51KB of memory and consumes about 15KB of heap.


4. How to Play

  A. Start A New Game

    When you start the game for the first time, a game board appears after
    a little pause. On the board you will see:
    
       o Knight    -- shown as a black square
       o Goal      -- black circle inside black square
       o Obstacles -- grey square
       o Empty Space -- white square.
       
    Mines are hidden somewhere in the empty spaces. If you step on one of
    the mines, the game is over.
    
    Each time you press the [New Game] button on screen, you get a new board
    configuration.

  B. Moving the Knight
  
    Your mission, as a Knight, is to reach the goal by hopping merrily
    across the minefield. Being a Knight, you must move like a Knight --
    two steps forward and one step sideways, two steps sideways and one step
    forward, and so on.
    
    You cannot land on obstacles (grey squares). They are there to bother
    and confuse you.
    
  C. Detecting Mines
  
    When you come close to mines, you see a back square with a number
    (1 thru 7) on. The digit indicates the number of mines hidden within
    one hop range. Note that this one "hop" is a one "Knight hop". Mines
    may NOT be hidden in the adjacent locations.
    
    If you see numbers higher than 2, you should choose ather paths.
    
  D. Mine Count
  
    You can choose the number of mines on the board from the [Mine Count]
    picker located in the upper left corner of screen.
    
    As you request more mines, you get more obstacles and higher potential
    score points.
    
  E. Take a Peek
  
    It's possible to display all mines momentarily by tapping the [Peek]
    button located next to the [New Game] button. Your score, however, gets
    reduced by half the current points. Don't do this too often.
    
  F. Score Records

    Top ten scores are kept. To view the records, tap [Hi Score] after pressing
    the [i] button.

  G. Undo Moves
  
    Sorry, no undo's. Such is life.
    

5. Please Donate

  Writing a program and maintaining it takes a lot of efforts. If you find this
  program interesting, please donate some money to us.  We are going to port this
  program to OS2.0 as soon as we obtain the new MP-120. Comments, bug reports
  and suggestions are welcome.

  Ms. Kimiko Namba
  46-11-203 Minami-cho, Itabashi,
  Tokyo 173, Japan

  phone: +81-3-3530-8058
  fax:   +81-3-5966-9243
  email: gcg00536@niftyserve.or.jp


6. Update History

  V1.0  03/03/96   Newly created.

-- Thank you. --




